super-gill / Vibe-Coded Games

Vibe-Coded Games

Full browser games, each its own repo, each mostly written with an AI pair.

Head of State screenshot
Turn-based head-of-state sim across all 196 countries: economy, politics, cabinet advisers, diplomacy, war and nukes on an interactive 2D map.
Recent activity
Shipped in one sitting on 22 Sep 2026 — a full v16 release, immediately followed by a fix to serve straight from the repo root so GitHub Pages could actually find it.
Play it →
Launch Window screenshot
Real-time nuclear-crisis decision game — you're the president with minutes to decide, advisors arguing, nothing on screen scripted to the answer.
Recent activity
A single commit on 22 Sep 2026 — the whole game, sourced and history-grounded, landed in one go.
Play it →
Steerage & Saloon screenshot
Real-time 1920s shipping-line management sim — run the Morven Line from Glasgow through rate wars, strikes and the Depression.
Recent activity
The most actively worked-on game here: started 26 Sep 2026, then a long single day (27 Sep) pushed it from v0.3 through v0.6.4 — shipbuilding and an open-ended timeline, a fixed notification tray so the layout stopped jumping, emergencies with Morse-code decoding, and finally a full cutaway view in the ship-design office.
Play it →
Tier One screenshot
MSP CEO business sim — grow from a spare room with two clients to a floated group taking over listed rivals.
Recent activity
Two commits on 27 Sep 2026: the full built game landed (build 137), then a tab-icon favicon was added right after (build 138).
Play it →
Taxi Firm screenshot
Taxi-firm management game on a live city map — cabs, traffic, customers and a rival firm. This repo holds the Act 1 prototype (a small town tutorial before the big-city version).
Recent activity
Brand new — a single initial commit on 27 Sep 2026 with the whole Act 1 prototype in place.
Play it →